Run little dragon!

Run little dragon!

The little dragon wants to be free, but he only knows how to jump and the world is a dangerous place, he needs to be able to fly and fire.

This is a platform game where the little dragon is always running forward, you can't go back.
You can jump from the floor and from the walls, collect all the coins you can, you will need them to enter in the dungeons and power up.

Game Controls and Instructions for Run little dragon!

Just click in the screen to jump, fly and fire.
In the mountains:
Click / touch in the game to make it jump through the world.
In the snow:
Hold the click / touch in the screen and the little dragon will fly.
In the desert:
Hold the click / touch in the screen a little longer to fire and go through the walls.

En each world, complete 10 levels and collect at least 400 coins to enter in the dungeon of the flying potion, there collect at least 40 gems to get the magic potion.

What tags are relevant to this game?

Defining tags for this game are arcade, platformer.

Which type of game is this based on its main gameplay?

This game is a Agility type in terms of gameplay.

Which company or individual created the game?

The team that contributed to developing this game is barbrilue.

What specific framework or technology enhances this game's performance?

This game was created with a platform like Javascript.

Who would find this game most enjoyable in terms of age?

The ideal age range for playing this game is Kids, Teens, Young Adults, Adults, Seniors.

Does the game run well on mobile screens?

Run little dragon! is available on mobile devices, including iOS and Android.

Is the game made for a specific gender audience?

This game is suited for Male.

Is the game family-friendly for children?

No, kids cannot safely play Run little dragon!.

Does the game include any disturbing or cruel content?

Yes, there are disturbing or cruel scenes in Run little dragon!.

Is blood a part of the game's content?

Yes, Run little dragon! features bloodshed or bloodstains.
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